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Wed x plane 11 tutorial
Wed x plane 11 tutorial








This article describes how you can control draw order inside a scenery pack.

#Wed x plane 11 tutorial how to

The basics of creating & debugging airport flows in WED.Įxamples of how to correctly author junctions in WED. Use this information plus the validation in WED 1.5 to create accurate taxi routes. This guide explains the basics of the types of taxi route segments and how to design a correct taxi route. This guide explains X-Plane's internal requirements for AI to use airports.ĭetailed explanation of every field on Ramp Starts, as well as art controls to use for debugging. Includes info on the decal texture format and how the textures are applied. This tutorial will walk through the creation of an airport from scratch, including runways, taxiways, air traffic control frequencies, and more.ĭescribes the use of decals to add texture to scenery (e.g., to add a grassy, leafy pattern to a field, or a gravel pattern to a runway). It covers the program's interface, how to import data, adding objects and facades, and exporting the created scenery pack.Ī tutorial on how to create a facade from scratch for X-Plane 10. This tutorial walks through how to do very basic customization of an airport using WorldEditor. Building Gateway Airports for X-Plane 12.See also our main WED page, which contains more information, as well as links to download WED.

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Fan translations of the WED 1.6 Manual in Chinese or WED 1.6 Manual in Spanish are also available. You can read the latest WED manual online.








Wed x plane 11 tutorial